Saturday, January 31, 2009

Mirror's Edge Review




Freerunning is the sport that has been slowing working its way into mainstream culture. It's that exercise where men and women run around urban areas, leaping over walls and jumping incredibly far distances. You know, that Ford commercial features a couple of them and the really cool movie District B13 also features many, cool scenes of action in this vein. Well, Mirror's Edge is a game where the main heroine uses this gift of agility to move information around the city after an all-encompassing bureaucratic entity decides that any and everything needs to go through it. Basically most of the human race has given up their rights and you play a courier who moves this sensitive information to the people who don't much care for big brother.

Ok, now this title was also released on the PS3 and 360. The game moves at a breakneck speed (literally) and you will want/need a pretty hot system to run it on - not that it is so graphically demanding, but rather because of the movements of a quick-footed woman who leaps around the rooftops of a very big city. This movement is dictated by your customizable control scheme and various red objects that pop up as you run, letting you know that it is an item you may need to use. Want to jump to the next building? That red ramp will help you do it. As you run, you may need to slide or roll under that steam pipe; good thing it is red. The city is stark white and the red cues stand out easily amongst the backgrounds. 

Learning to freerun does take some effort as you will eventually need to learn how to find a running rhythm. Hopping from ledge to ledge while climbing up onto platforms and dodging gunfire takes some practice. And learning how to link all these movements together to form cohesive movements that keep your rhythm flowing is a pretty slick idea. But mastering it takes some real effort. I thought the developers did a good job of making the game feel like it had some real feel to it. Choosing to make it a first-person perspective literally can affect your stomach as some of the leaps can cause your stomach to flutter. It's really cool. 


The audio is better than your average game and the almost-futuristic techno beat of the soundtrack makes things move crisply. I felt the upbeat tempo of the music kept in line with the upbeat tempo of the game. Voice work was also really well dialed in. The voice acting along with the background noise of a busy city really brings you into the game. A well-scored, well-acted game.

Since our girl "Faith" has about the same amount of suicidal tendencies as a lemming, you can expect all sorts of crazy stunts and learning how to use the quick 180-degree button is essential for survival. Sometimes, you must jump across to a ledge, hit the 180 and then leap across to another six-inch-wide platform. The game is absolutely crazy and I really enjoyed the heck out of it. Some may liken this to the Prince of Persia games but I think it goes a bit further with the first-person perspective. You actually feel the excitement when you are attempting an almost impossible jump. I haven't sweated a game so much since Dead Space.

Now the visuals of the game do come in a bit higher than many other games. The design makes you see a city that is almost clinical in its appearance thanks to the almost gestapo-like regime. Buildings are accurate looking and even the physics of the game seem to fall into place, albeit a little stretched since you do make some leaps that are probably not possible. Either way the seamless way the city is put together, coupled with a smooth framerate and interesting looking character design makes the game come in a bit higher in the graphics dept. Its not phenomenal by any means, but rather, well done.

Mirror's Edge seems to find its strength in the actions that you do rather then the killing that is featured in many FPS titles. You will get your opportunity to dish it out, don't think you are helpless by any means, but the game is through and through an action title that makes you want to get out there and jump over concrete walls and across chasms 20 stories high. Do not, repeat, do not try this crap at home. Leave the crazy stunts to the digital action heroes.

The game also has some off-topic games for practicing and playing. A time trial mode really helps hone your moves and makes the game have a little more something to it. Sadly, there is no multiplayer mode, which stinks because it would be cool to race against others around the city, or even a really crazy version of tag may have added a bit more weight to the game. Seriously, if the sequel has tag in it I am going to want a cut, or the GameZone lawyers will be coming.

Lastly, the story is above par; the game does a good job of drawing you into the character's plight and then throwing some legitimate twists at you. Many of the levels are recovery missions and you are forced into action to help get your framed sister out of the jam she has been set up in. I won't go into too much about it because I don't want to ruin it for you. Much like a movie, there is some clever things going on in Mirror's Edge.

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